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The 3d Art & Design Annual

sculpt giant monsters with zbrush

In this tutorial we'll go over the steps, tools and techniques used to design, model, texture, light, render and comp a giant monster. We'll start off by using ZBrush to design, sculpt and paint the base texture. Then we'll use KeyShot to create simple materials, light and render the image. Lastly, we'll jump into Photoshop to comp together the passes we kicked out of KeyShot, create a background, give the image a story and work on its final colour and composition. EMANUEL PALALIC Snapjaw, 2017 Software ZBrush, Photoshop, KeyShot Learn how to • Design your own original monster• Polypaint• Composite• Use effective sculpting techniques and tools Concept I'm a pretty big Godzilla fan, and just love giant monsters in general, so I kind of wanted to make my own set of kaiju. Another big inspiration for Snapjaw is…

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master hair & fur in zbrush

With each step of the following tutorial, we'll take a look at the various processes involved in the creation of the Alpha wolf illustration. The approach will be methodical and we'll try to sculpt the 3D elements with the end goal in mind, to save time and optimise resources. The creation process will start with the understanding of a few key points of the wolf's anatomy, so that we can exaggerate them in order to make the illustration more interesting. There are a few important elements in the composition such as the pose, expression and camera position. We'll try to keep these key elements in mind during the sculpting and grooming stages, so that each part contributes to the final image. The majority of this tutorial will be done in ZBrush, but…

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improve your interior arch vis with modo

MODO YOUR FREE DOWNLOADS from filesilo.co.uk/bks-1561 • Tutorial screenshots Here you'll learn how to create a simple kitchen scene based on different references. You will have a better understanding of how to set up materials and shaders for different types of surfaces (wood, metals, plastics and so on) and create lighting setups. We will then prepare your render passes for final post work in Photoshop. I like to use Modo for arch vis because of how easy and fast you can get feedback on all aspects (modelling, lighting, rendering, shading) and apply textures. Getting live feedback while editing all the channels really helps with achieving the final quality faster and with minimum iterations. For this render I used physically based shaders to achieve a realistic output. At first I wanted to do a…

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The 3d Art & Design Annual

Source: https://www.zinio.com/gb/the-3d-art-design-annual-m30812

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